![]() ![]() Both adhere to the theme taken by other Splatoon maps. The easels to paintĮnough about the weapons how about the actual areas you get to coat? Well, the Testfire includes two: The Reef and Musselforge Fitness. ![]() Perhaps, maps that had more verticality would have made it more reasonable to add the Charger to your arsenal.īeyond the slight changes Nintendo made to the existing weaponry - none of which I noticed that much, if at all - the only major differences are found in the Sub and Special weapons: Tenta Missles (my favourite Special, and one that is designed to send homing missiles to face paint your foes), Splashdown, Sting Ray, Curling Bomb, and Ink Jet. (When opposing colors merge, the wide path drawn by the roller almost always wins.) One interesting thing about the modernized Splat Roller, however, is that it now lets you plop a more vertical area of spill when flung from your character in midair.Īs mentioned, the Splat Charger also makes an encore in Splatoon 2 - but because of the charge time and narrow nozzle, I didn’t particularly enjoy the playstyle it demanded when participating in such frantic matches. The returning Splat Roller is fun to paint large open areas quickly, and I found it especially satisfying to stop an opposing squid in their tracks. The new Curling Bomb sub weapon was especially fun to use, because it travels in a straight line and bounces off walls until finally popping with a burst of paint. Like the original Splatoon, each weapon has two additional ways to assault enemy squids and arenas. And the Splat Dualies require a bit of learning to get accustomed to the new mechanics and additional abilities. The Splat Charger requires you to have formidable sniping skills. The Splat Roller, with its shotgun-like bursts, requires you to be within close proximity of your opponents. I tried all four of the weapons in the hour-long session, but found myself enjoying the bare-bones Splattershot weapon most. Each of the four is well-balanced with its own strengths and weaknesses - though it’s arguable that the Splat Dualies provide a bit of edge in the way of players having access to speedy, automatic paint fire and the ability to roll a couple times as you shoot. Once you get past the tutorial-and in my case, opt to turn off the gyro controls used to aim your weaponry-you can choose from one of four armaments to overwhelm the landscapes with your artistry: the Scattershot, Splat Roller, Splat Charger, and the all-new Splat Dualies. Also, the hour-long sprints spread out over the weekend make it never feel like a chore, because you have some time away and because Turf Wars is just so damn fun to play. It’s a clear-cut, enjoyable experience with no barriers. Though eager fans of Splatoon may be a bit disappointed that the Testfire only includes the basic mode described earlier, called Turf Wars, it lends itself well to the overall appeal of the event. To keep things simple, the Testfire also tailored the experience to only one mode, a handful of weapons (many which make a return from the first entry), and only a couple of maps. And I’m sure the outcome will be the same for those who haven’t played the original too. Once again Nintendo kills it when it comes to having unabashed fun - and though there may be a learning curve to overcome, you actually want to because the play controls are so easy to get behind.Ĭonfession: I haven’t played Splatoon since it released back in 2015, and I had no problem getting into the thick of battle as if I were an expert squid all over again. There aren’t any complex loadouts, an overabundance of perks knocking you over the head, fancy moves, or obtuse control methods. It’s this configuration that is so alluring. And the objective is simple to pick up: splatter more colored paint along the surfaces of the arena than your opponents. If you’re a first-time player to Splatoon, it really isn’t that difficult. It’s basically four buttons-one to shoot, one to slide around as squid and refill your paint meter, another to use your sub weapon, and a final one to use your Special. When you first begin the Testfire, you are given a short tutorial session that shows you the ropes of the game. Effortless controls and competitive gameplay Though I'm not typically a fan of online gaming, Splatoon 2 was a splash of fun - and I’d definitely say I am thrilled about what I’ve experienced thus far. B ut that didn’t tamper with my enjoyment of the event in any way. In the hour that I played, I had a hard time finding much in the way of new features, save for the obvious changes from the original Splatoon. ![]()
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